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Van Burnham unveiled a limited
edition run of a new game by Ebivision called "Escape
from Supercade", of which 100 copies will be produced with under 25
available to the general public. A raffle was held to determine the winners.
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A swap meet was held just after
Saturday's show. I saw some pretty rare games floating around and trading
hands. This part of the program really brings collector's together.
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John Dondzila had most all of
his games available at the show, including Patriots, Spike Hoppin', All Good
Things, and Vecmania for the Vectrex and Star Fortress and Space Invasion
for the ColecoVision. In addition he was selling homebrew games created by
others, like V-Frogger for Vectrex and Drac-Man for the ColecoVision. I
backfilled my collection here.
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The Intellivision Production booth hosted IntelliKaraoke,
a game where various Intellivision games are played with no sound and the
player or players have to make the sounds via microphone. This was GREAT
fun, and I wish I had a little time to stop and play, but Digital Press was
well represented and in fact one of our guys won (Roloff "Deleto"
DeJeu, who teamed up with Ian "Ianoid" Baronofsky).
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Hasbro demonstrated their
upcoming games Galaga (for Playstation) and Frogger II (for the Playstation
and Dreamcast) as well as a new Pac-Man game for the PC. Frogger II was
rockin'! There are retro levels that really maintain the spirit of the
original coin-op. Galaga has come a long way since the version I saw at E3 a
few months ago, with a little tweaking it could be a hit.
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Songbird Productions had new
games for the Lynx (Crystal Mines II and Remnant) and the Jaguar (Protector,
Skyhammer, and Hyper Force) for sale. Looked to me like the Jaguar games
were going like hotcakes. I noticed a significant number of visitors walking
around with them.
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Cyberpunks debuted a new
volume of the "Stella at 20" video series. The tape they produced
for last year's show was top-notch, featuring great interviews with Atari
legends such as Nolan Bushnell, Rob Fulop, David Crane, and Joe DeCuir. I
plan on setting myself up with some popcorn later and popping this into the
VCR.
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There was plenty more to see and do, as vintage
arcade games lined two full walls of the show floor and keynote
speeches were given by dozens of the invited alumni, designers who were
on the scene when what we call "classic gaming" today was
considered "cutting edge". It's always intriguing to listen to
these keynotes, especially the Q&A sessions that draw new information
out of them. There were arcade gaming contests held by Twin
Galaxies, models jumping rope at the DailyRadar.com
booth, and a huge museum of antique gaming
technology. And of course, so many great visitors to hang out with. I'm
so glad I had the opportunity to meet more of you this year!
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