Tapper |
ColecoVision |
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Review by Jeff Cooper |
Coleco |
Arcade |
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Graphics: 9 |
Sound: 6 |
Gameplay: 8 |
Overall: 8.5 |
It's tough to spend much space reviewing CV Tapper, partly because it's a simple game that everyone knows how to play. In a sense, Tapper is like a horizontal Space Invaders: you have to whip from the top to the bottom of the screen to stop the oncoming guzzlers and their empty glasses, which move from the right hand side of the screen to the left (well, at least in the early screens). Push the fire button to fill the beer, release it to serve, thus slowing the patrons' progress toward you. That's about it, though there are a few additional touches that I imagine Joe has touched upon. Within the last few weeks, I had the good fortune of playing arcade Budweiser Tapper at a Daytona Beach beachfront arcade. There are only a few better ways of spending a half hour. The arcade version has a bar-style brass rail upon which to rest your foot as you play, a beer-style tap to pull in order to fill the mugs, and a special holder for your beer (32 oz for about $2.50 at this particular arcade). The ColecoVision version of Tapper lacks some of the flourishes of its arcade father. Because Coleco was a "family values" sort of company (which is why they also made a game about nuclear armageddon, War Games), they turned Budweiser Tapper into "Root Beer" Tapper. They left out some of the hilarious intermission antics of the bartender and, of course, all of the cool elements of the arcade cabinet are missing from the gaming experience.
[READERS: SEE ALSO JOE SANTULLI'S REVIEW OF TAPPER!] |