Super Donkey Kong |
ColecoVision |
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Review by Sean Kelly |
Coleco |
Platform |
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Graphics: 8 |
Sound: 6 |
Gameplay: 8 |
Overall: 8 |
The main difference you will notice is the addition of the intermission sequences. While these were present in the arcade version of the game, Coleco elected to omit them in the cartridge version. They make for a more arcade-like experience but add nothing to the game. One extra level is present in this version over the released cartridge. While it will come up and seemingly let you play it, something called sprite collision is not implemented which means you cannot get killed by any of the nasties chasing you. You also can't pick up any of the bonus items. You can navigate the screen and make your way to the top (with ease I might add) and complete the level, but there is no challenge whatsoever. All the regular levels of Donkey Kong are here as you would expect and they are exactly the same as they are in your cartridge.
However, just because the extra level isn't anything to write mom about, the game overall is certainly one of the better arcade translations ever done. I find it interesting that this ColecoVision version is even better than the same game on the Atari 7800 which supposedly had superior technology. Go figure.... |