StarFlight |
PC |
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Review by William Cassidy |
Electronic Arts/Binary |
Adventure/RPG |
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Graphics: 7 |
Sound: 4 |
Gameplay: 9 |
Overall: 9 |
StarFlight debuted in 1986 on the IBM-PC and was eventually ported to the C64, Amiga, Atari ST and even the Sega Genesis. The version of the game I will comment on is the original IBM-PC edition, which I first experienced shortly after its initial release. The game was published by Electronic Arts and programmed by Binary Systems, a group of five ambitious men who had big ideas and the patience and technical know-how to implement them. They set out to create a space adventure that focused on exploration rather than combat, on story rather than shooting -- and they roundly succeeded.
You begin your career in Starport, Arth’s chief orbital facility and your base of operations. In Starport, you can read news reports, outfit your ship with weapons and other systems, create and train crew members, buy and sell goods you acquire while exploring the galaxy, and so on. In short, all of the RPG-like functions essential to managing your mission can be performed here. All of Starport’s utilities are accessed through convenient menus navigated through keystrokes -- as indeed are all functions in the game. Although you may find the multitude of options daunting at first, you’ll quickly master them. Having access to the original game manual, however, certainly helps.
After leaving Starport, you’ll find yourself in a solar system, just outside of Arth’s orbit. Through menus and by using the arrow keys, you fly your ship and order your crew members to conduct necessary ship functions like conducting planetary scans. Land on a planet and disembark to begin exploring the surface in your all-purpose Terrain Vehicle. You’ll spend a lot of time planetside throughout the game, looking for valuable minerals (including the precious spaceship fuel, Endurium) and exotic life-forms for sale back at Starport. Occasionally you’ll run across ruined structures from the Old Empire or from a mysterious race known only as “The Ancients.” The ruins may contain important messages or even technological artifacts. Altogether you may feel there a bit too much aimless searching and resource gathering in the game, but at least if you tire of it, you can divert your attention by mounting an interstellar expedition. After earning some cash and beefing up your ship’s engines and armaments, you’ll be confident enough to leave the safety of Arth’s system. At this point you’ll realize just how VAST the galaxy really is. There are 270 solar systems in StarFlight and over 800(!) unique planets to explore. The game originally came packaged with a star map, an accessory that is not always easy to find these days, but fortunately the map can be accessed in-game through the Navigator’s menu. However, the map won’t tell you where to go. For that, you’ll have to do some talking.
Sometimes, however, communication fails and you’ll have to resort to armed conflict. Combat is probably the weakest portion of the game. Your ship and those of the enemy are displayed as tiny icons in a small window. After issuing menu commands to raise shields and arm weapons, use the arrow keys to sluggishly dodge enemy fire while pounding the spacebar to shoot back. It’s less exciting than it sounds. Little strategy is required; the trick to winning is simply to have a more powerful ship than the enemy. Be careful though -- if you’re destroyed you’ll have to resort to a saved game, an annoying process that requires you to create and restore backup files.
Audiovisuals aren’t everything however, and StarFlight manages to be a superior game despite some limitations in that department. The game affected me so profoundly because it conveys such a powerful sense of wonder and exploration. Never before had I played a game where I felt so free to go where I wanted, where the game universe was so vast and had so many secrets to uncover. And the storyline is a thing of beauty, revealed as it is through snippets of alien communications and hidden messages found in the ruins of some far-flung planet. Although replay value is low, you may be tempted to play on even after solving the game just to see if there’s any part of this intricate and vibrant universe you may have missed. If you’re not a sci-fi fan, you’ll no doubt find it harder to appreciate. But if you’ve ever longed to travel the stars, to experience the thrill of grand discovery among the timeless void, StarFlight will touch you too. Notes: Because StarFlight is an older DOS game, you may have trouble running it on a modern PC. Visit The StarFlight & StarFlight 2 Fan Page for important patches and support material. http://www.geocities.com/lorenzolio/starflight.html |