Midnight Mutants |
Atari 7800 |
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Review by Joe Santulli |
Atari |
Adventure |
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Graphics: 10 |
Sound: 7 |
Gameplay: 9 |
Overall: 9 |
I'm not repeating the ridiculous plot, but I will say that it involves headless zombies, a giant skull that collects eyeballs, walking pumpkin people, and Grampa Munster. No, not a videogame facsimile, Atari licensed the real "Grampa" Al Lewis. Now this is MY kind of game! Gameplay is very straightforward, but not linear (did that come out right?), so you won't have a hard time picking the game up quickly. Beating the game, on the other hand, requires a fairly specific order of actions, and a goodly amount of skill. There are about a dozen items in the game to find, so you're not overloaded with complicated magic. In fact, the action is much more prevalent than the role-playing. You can throw knives, axes, and shoot a blaster gun. When you're not fighting, you're exploring. Both of the 7800 buttons are used, but the right button is more of a pause. By pressing it, Grampa's face pops onto the screen with some helpful advice. You can also select the item you want to hold from this screen.
So what's the bottom line? I'll go out on a limb and say that Midnight Mutants is the best game in the 7800 lineup. It's highly original, addictive, fast-moving, and easy to play. It also features a widely varied and detailed graphics extravaganza, and above-average music. It's just the game for a dreary evening. |