Mickey's Dangerous Chase |
Game Boy |
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Review by Christopher Coleman |
Capcom |
Platfor |
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Graphics: 7 |
Sound: 7 |
Gameplay: 7 |
Overall: 7 |
Big Bad Pete's done you a mischief - stolen the present you had for Minnie - and you have to try and catch him, with help from Goofy. Each stage of the game involves, funnily enough, a chase - Goofy will tell you where Pete's gone next, and you'll head off into danger, with creatures to attack or avoid, items to collect and perilous chasms along with varying landscapes to navigate.
Another major feature is the block issue. Picking up a standard block allows you to throw it at one of the various adversaries floating around the section. Attempting to pick up a [?] block will expose a bonus pickup - either more stars, one of four crystal balls, or a potion. The potion will make Mickey (or Minnie) invulnerable for a limited time - collecting all four crystal balls in a section will give you an extra life at the end of it. Note that once you move forward, you can only move back about 1/3 to 1/2 a screen - so pick up collectable items while you can. Collecting 100 stars gets you an extra life, as well. Did you read that correctly? Yes, you can play as Mickey or Minnie. The choice doesn't seem to make any difference to your abilities, but it's a nice touch anyway.
Mickey's Dangerous Chase is yet another platformer, but it's a fun one. A well-balanced difficulty curve, jaunty tunes for each stage AND sexual equality. Who can ask for more? For people who eat Super Mario Brothers for breakfast and Sonic for lunch, though, it might prove to be a little too easy - especially with the infinite continues helpfully provided. |