Burnout 3: Takedown |
Xbox |
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Review by Matt Paprocki |
EA |
Racing |
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Graphics: 10 |
Sound: 9 |
Gameplay: 10 |
Overall: 9 |
Never before in the history of video games has a series improved like
Criterion's "Burnout." The original was a nice but unremarkable arcade style
racer, while the sequel added in addictive qualities with the spectacular crash junctions.
Now published by EA but developed by the same team, "Burnout 3" is the best
racer this week, this month, this year, this decade, and possibly of all time.
There are a wider variety of race styles this time around. "Road Rage" requires players to knock off as many opponent cars as they can within a set time limit. "Face Off" is a player versus AI race with the opponent's car on the line. "Burning Lap" is a like a trial run for the course where points can be earned and the "GP" is a set of races, much like a mini-tournament between four opponents. Much like the first sequel, it is once again the crash junctions that steal the show, though things have changed since we last visited. Power-ups now litter the track to increase your score, double or quadruple it, blow your car up (causing an insane amount of damage), and there is one that will even decrease the end level score if you run over it. There are other ways to blow the player-controlled car up than just an icon on the track. Should enough cars meet their fate (this number is determined on a stage by stage basis), the unfortunate soul inside the car will end up as a pile of ashes along with the surrounding vehicles.
Key to just about every race you enter is boosting, something which has remained with the series since its inception. Driving recklessly fills up the meter, which lets players achieve an insane amount of speed, but also increases the risk and fun factor. New to this edition is the ability to actually lose a section of the bar, caused by opposing drivers crashing into the player's vehicle. It can of course be gained back by slaughtering the AI in various ways. Slam the same driver that caused your wipeout and earn revenge points, the games largest boost increase. All of this is lost unless the game handles well, and here it performs admirably. Each style of vehicle (none officially licensed) has its own feel; the F-1 series especially changes the way you play the game. Weaving in and out of traffic is hardly a problem and you'll amaze yourself by some of the moves you can pull off once a rhythm is established. Sadly, the ability to save replays or change the camera angle has been cut, a strange decision for a game that relies on such visual thrills.
"EA Trax" fill the menus and races, though custom soundtracks are available. A mix of punk rock with a dash of metal, it will obviously not satisfy everyone, but it gives the game a fast paced beat to go along with the races. True audio buffs get superb use of 5.1 surround that allows them to hear opponents approaching from behind and traffic whizzing by. The included DJ on the other hand (who calls himself Striker), wears out his welcome within the first five minutes and should be turned off immediately after creating a profile. The games largest flaw is, well, itself. Crashing is such an exhilarating experience, you will constantly find yourself aiming for a head-on collision with a tanker truck regardless of what position you may be in. Resisting this temptation is useless. Sometimes the crash junctions just don't do enough for bloodthirsty gamers. Adding in some sort of free-roaming mode in the obligatory sequel would be the perfect solution.
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