B.C. Racers |
32X |
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Review by Matt Paprocki |
Core |
Racing |
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Graphics: 4 |
Sound: 2 |
Gameplay: 2 |
Overall: 2 |
For such a small library, the 32X had a surprising variety of games. In
fact, it probably showcases every popular genre up until that point except for puzzle and
RPG games. The lone cart racer is the disastrous B.C. Racers, a slightly improved
(graphically) Sega CD port that's just as horrible as it was on the first Genesis
attachment. ![]() Actually playing the game is a miserable experience. Nighttime stages use the worst lighting effect in the history of this industry. It makes it impossible to see ahead of you, blinding you to the upcoming hazards, and failing to let you know where you need to go. Other stages feature randomly strewn about objects that stop you to a crawl. Even though it rips Mario Kart off in other ways, it doesn't have any power-up system. Instead, you can use the character in your side car (if your choice has one). This kills any excitement, and while it does take away the randomness that can be frustrating, it doesn't require skill either. There's no sense of speed as the course meanderingly flows beneath your tires. ![]() The 32X hardly needed a racing game, especially with Virtua Racing already available. It also didn't need anymore terrible software, but obviously, certain companies didn't figure that out. This, along with a few other titles (Motocross Championship, Cosmic Carnage), are barely worth owning for collectors, let alone people who actually enjoy video games. |