It
took five years before an actual strategy game arrived on the N64, and it
crept silently into stores and rental shops with little fanfare.
Battlezone: Rise of the Black Dogs isn't anywhere near the best game for
the system- in fact, it has a few fatal flaws that keep it from becoming
an instant classic. But those of you looking for serious difficulty as
well as a solid story should track down a copy, and set some time aside to
play this game. Based on the updated PC version of the old Atari arcade
hit, the game contains one main storyline told from three different
viewpoints, huge planetary landscapes to navigate, and over a dozen
different vehicles to jump in and drive.
The game has 3 modes of play: Arcade, Pilot, and Commander (designed for
fans of action, first-person shooting, and real-time strategy,
respectively) and the tutorial is a must, even if you know your way around
the N64 pad like Jimi Hendrix in a guitar shop. You play as the U.S.,
Russian, or Black Dog forces, and the missions in the main game change
accordingly. I had originally played part of the U.S. scenario, but the
game's difficulty (and high frustration factor) caused me to put it away
after a few days. Something drew me back to the game and I ended up
toughing it out and actually finishing all the Pilot missions with each
army and jumping into the Arcade mode (which is addictive as hell once
you're used to the initially awkward controls). At the start of one escort
mission in Commander mode (as I was zipping alongside a convoy about to
engage some attacking vehicles), a thought hit me, and I had to put down
the controller and laugh for a bit.
Take
away the futuristic vehicles and backgrounds, change a few lines of plot
and transport yourself back in time to those thrilling days of yesteryear,
and you've basically got an Old West covered wagon train game! It's
Cowboys and Indians all the way, from the scout and escort missions, where
you're set ahead of the pack to check out enemy activity, to the rescue
missions, where you have to infiltrate territory and grab your guys back
and not get shot up too much. There's even ore to dig up and the ability
to shoot someone out of their vehicle and commandeer it to complete a
mission. Before you pick your jaw up off the floor and start with the hate
mail, this non-PC last paragraph is also a knock at one of Battlezone's
two major flaws: the archaic aiming scheme implemented in the game. If you
can't come to grips with it, you'll be as effective as Custer at Little
Big Horn, but with an N64 controller in your hand, instead.
There
are a few missions where you have to leave your vehicle or start out on
foot, and you'll also be ejected if your ship is destroyed. One this
happens, you're in control of the most unresponsive, stiff character this
side of Resident Evil. Sure, you can run, strafe, and shoot like in any
FPS, but trying to aim at and hit a target while moving is next to
impossible. For some reason, your gun seems to be pointed down at the
ground, so you have to fight with the analog stick and C buttons to keep
your guy aligned with what you want to shoot. In Pilot mode, you can jack
another occupied enemy vehicle by shooting its pilot first, then running
up to the ship and jumping in. While you have unlimited plasma shots, the
sniper rifle only carries 3 shots, and the manual only aiming is far too
shaky to get off a decent shot. Using your plasma rifle will just destroy
the ship, forcing you to run around and look for another ride to steal.
You'll be retrying certain missions constantly because on foot, you're a
sitting duck in a spacesuit- don't expect Quake III, and you'll survive a
bit longer.
Still, the game has some really cool moments to be found throughout the
game. There are some fast-paced battles with ships darting about like
flies, some tricky caverns and jumps to navigate, and the way mission
objectives come one after another keeps you on your toes constantly.
Commander mode is a lot of fun, as it puts you in complete control of the
game's resource gathering and manufacturing aspects, as well as go out on
the battlefield and raise hell. Often, a countdown will start for one
reason or another, forcing you to break from fighting and race to a new
waypoint. Again, once you get attached to the controls, you'll be having a
blast- that is if you can look past some annoyances in the Expansion Pak
"enhanced" visuals.
From
afar, Battlezone looks decent, but 8 feet away you're treated to some
really blurry terrain, not so smooth aliasing on the mountains, too much
fog, and possibly the worst-looking starfield in a video game. Driving too
close to or colliding with cliff walls treats you to some horrible
clipping which should have been addressed before the game was released.
You'll be trying to make your way up a hill to spy on some enemy activity,
when all of a sudden the wall vanishes and a block of color fills the
screen. It's disorenting, and screws up the game's immersion factor
somewhat. It's also tough to make out enemy units by sight alone which
keeps your eyes on the radar more than the action onscreen. Still, there
are some nice touches- the vehicles and level design are great, and the
occasional environmental effects are also well implemented. There's a fair
amount of voice in the game, and it's done well, but the music mix is
really muddy and sounds like it's coming from a SNES sound chip in a glass
of beer.
There's also a few four player co-op and competitive games included, but
the graphics and speed suffer somewhat. Lets' just say that your eyes will
jump out of your skull and bite you if you grab more than one other player
and attempt a few rounds. Overall, the bad and the ugly just about do in
any good Battlezone: Rise of the Black Dogs has as a quality game. But
it's definitely worth the money if you're willing to cope with all the
bumps it'll throw your way. |