Shamus: Case II
By German Gonzalez-Morris
Below is the complete map that gives the game, besides the message that goes to
reach the GOAL and return to the first screen, then if you end the game the
message of the game switches to FIDDLE .
Here is a walkthrough of the game I did, I have pending a map with screenshots:
35 36 37 -> GOAL (38)
33 34
32
29 30 31
26 27
28
25
24
18 19 20 21 22 23
| 17 | |
10 11 12 13 14 15 16
| | |
5 6 7 8 9
4
0 1 2 3
walkthrough = 0, 1, 2, 4, 5, 6, 5, 12, 11, 19
11, 12, 13, 6, 7, 14, 15, 16, 15,
8, 9, 8, 15, 14, 7, 6, 13, 12, 11,
19, 20, 17, 20, 21, 13, 14, 22, 23,
24, 25, 28, 27, 29, 30, 32, 33, 34
33, 32, 30, 29, 27, 22, 27, 29, 30,
32, 33, 35, 36, 37, GOAL,
31, 28, 25, 24, 23, 15, 8, 3, 2, 1, 0
6: two extra lifes
11: also available: fort apocalypse
19: It's a key 1
13: door 1
14: two extra lifes
16: two extra lifes
9: key 2
7: it's nothing valuable
21: door 2
22: Key 4, the last key for 36
27: door 3 (stairs start to open) -> to 22
29: two extra lifes
31: (fall down to 28)
26: (fall down to 18) (try to Avoid)
34: it's a key (3rd) (Have to come back to 27)
(Drops to 31)
36: 4 door
37: Fall Down 31
23: Fall Down 15
15: Fall Down 8
8: Fall Down 3