Atari 7800 Pro System |
KARATEKA
· HIDDEN MESSAGE: The text “KARATEKA, THE ATARI 7800 VERSION, BY JACK SANDBERG, SR. SOFTWARE ENGINEER, ibid inc., HARTFORD, CT. – VERSION 1.0 10/15/86 --- SECURITY STRING DO NOT REMOVE" can be found in a prototype version dated 12/23/86.
· HIDDEN MESSAGE: The text "KARATEKA © 1984 BRODERBUND © 1987 ATARI IMPLEMENTATION BY IBIDINC HARTFORD, CT MOMMY AND ME ARE ONE. THE END" can be found in the released version. {Ward Shrake}
· This port is quite different from all others. It’s not as much of a side-scroller. There aren’t large sections that you have to run through; instead, you are limited as to how far you can move in a particular section. There are 6 total (pictures #1 - #6), and all are equal in size. Some of the background elements, that appear to be missing, such as the cliff (picture #1) or gateways are present; you either have to move all the way back or force your opponent back to see the ends. There are also a few gameplay differences. You can’t move your opponent back from the ‘force’ of a kick; he’ll only move back if you are very close to him and kick him several times. You only have to defeat 5 guys before you face Akuma – 2 outside and 3 inside. Unlike other versions, Akuma isn’t any different in appearance from any other character (except for being red). Plus the bird cannot be defeated, or even hit!
· When fighting the last 3 opponents (with the bird), if you push them too far backwards, you’ll have less time to react to the bird.
· You can still die from falling off the cliff in this version, although you don’t actually fall; your character falls to the ground instead (picture #7).
· After defeating Akuma, there’s no option to either run or walk up to the princess. When you run off-screen, you’ll then see both embracing while the screen flashes colors (picture #8), and there’s no final message afterwards.
· A walk-through can be found at: http://www.bigfishusa.com/7800/kc.html
· BUG: There is a stray pixel by the princess (picture #8).