Atari 7800 Pro System

KARATEKA

· HIDDEN MESSAGE:  The text “KARATEKA, THE ATARI 7800 VERSION, BY JACK SANDBERG, SR. SOFTWARE ENGINEER, ibid inc., HARTFORD, CT. – VERSION 1.0 10/15/86 --- SECURITY STRING DO NOT REMOVE" can be found in a prototype version dated 12/23/86.

· HIDDEN MESSAGE:  The text "KARATEKA © 1984 BRODERBUND   © 1987 ATARI    IMPLEMENTATION BY IBIDINC   HARTFORD, CT   MOMMY AND ME ARE ONE.  THE END" can be found in the released version.  {Ward Shrake}

· This port is quite different from all others.  It’s not as much of a side-scroller.  There aren’t large sections that you have to run through; instead, you are limited as to how far you can move in a particular section.  There are 6 total (pictures #1 - #6), and all are equal in size.  Some of the background elements, that appear to be missing, such as the cliff (picture #1) or gateways are present; you either have to move all the way back or force your opponent back to see the ends.  There are also a few gameplay differences.  You can’t move your opponent back from the ‘force’ of a kick; he’ll only move back if you are very close to him and kick him several times.  You only have to defeat 5 guys before you face Akuma – 2 outside and 3 inside.  Unlike other versions, Akuma isn’t any different in appearance from any other character (except for being red). Plus the bird cannot be defeated, or even hit!

· When fighting the last 3 opponents (with the bird), if you push them too far backwards, you’ll have less time to react to the bird. 

· You can still die from falling off the cliff in this version, although you don’t actually fall; your character falls to the ground instead (picture #7). 

· After defeating Akuma, there’s no option to either run or walk up to the princess.  When you run off-screen, you’ll then see both embracing while the screen flashes colors (picture #8), and there’s no final message afterwards.

· A walk-through can be found at: http://www.bigfishusa.com/7800/kc.html

· BUG: There is a stray pixel by the princess (picture #8).

 


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