Xybots |
Lynx |
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Review by Matt Paprocki |
Atari |
Action |
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Graphics: 8 |
Sound: 4 |
Gameplay: 5 |
Overall: 5 |
Impressive considering the time, Xybots is an odd one. The
concept or pushing through corridors to blast away enemies and find the exit is nothing
new. Putting the viewpoint behind the player is, and that's the major draw here. ![]() The advantage with the arcade version was a constant on-screen map, and a split screen for two players. With a link cable on the Lynx, each player can still have their own screen. That map however, is tossed into a menu. It's critical for the game to work, and since the action takes up the entire screen, it's a completely different game. You can still purchase power-ups to the map (along with weapons and other items), and it feels weird to do it when it's not there most of the time. ![]() Xybots is hardly an awful game. It's enjoyable, though hopelessly dated, and after slowly adjusting to dual analog sticks, this is a tough one to move back in time with. The concept of the game revolves around the graphics, and that's a sure sign something is wrong. It's not a failure, just a frustrating game that's even more limited in this port. |