Xyanide |
Xbox |
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Review by Matt Paprocki |
Play Logic |
Shooter |
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Graphics: 8 |
Sound: 6 |
Gameplay: 6 |
Overall: 6 |
Wrapped around an intriguing storyline, Xyanide offers standard
fare for the SHMUP genre, including almost necessary co-op play. It's obvious influences
are spread liberally, and with only a few unique concepts to carry itself, even die-hard
fans will have a tough time appreciating this title. Xyanide is a case of coming
close without fully realizing its potential.![]() Problems become apparent in single player. The games difficulty is near the ridiculous level even on the easiest setting available. It's not a matter of lack of skill or abusive enemy patterns. It's the amount of damage one player can cause. The first level boss requires an astonishing level of destruction before lighting up in a gorgeous fireball. A timer alerts the player to the hazard, and if it's not destroyed in time, it's an unavoidable death. With a partner, there's no need for the timer. You can take it down in record time. It's beyond frustrating to deal with cheap deaths, especially when the levels come dangerously close to setting world records for length. With some stages nearing the 20-minute mark, dying and replaying is not a strong prospect for enjoyment. This is especially dull when the environments constantly cycle through more times than you can count on your fingers. Certain moments in the game offer branching paths, though knowing where these come into play relies more on being in the right place at the right time than any conscious decision. Different areas never really look new or varied aside from enemy patterns or an additional boss fight. As such, the environments have no effect on gameplay to the average player. The lack of interaction takes away from the title, giving this budget shooter a "pasted on" feel. While adding collision to the level walls would only add to the difficulty, it would at least raise the game above the level of a generic FMV shooter from the early '90s. It's a shame too since Xyanide performs fine in the area of explosions, satisfaction, and weaponry. As a basic update to a classic genre, it has the basic mechanics down, while adding its own twist. With multiple types of weapons, each with their own tendencies against specific enemies, it keeps the players from simply holding down a firing button. ![]() Only two modes of play are selectable, and sadly, neither one of those are online. Leaderboards are all the Xbox Live banner on the back of the box will bring you. Arcade mode takes you through the entire game in one run (with no way to save), while Level mode lets you take on an individual fight you unlocked by playing the previous gameplay challenge. To its credit, Xyanide does a stunning job of creating its world on a budget. The cinematics are worth watching again, and it may keep someone from putting down the controller when they're frustrated. Sadly, the same can't be said for the gameplay, which not only feels restrictive, but wasted. Xyanide's few new ideas can't keep it together in the long run. |