WWF Wrestlemania |
NES |
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Review by Matt Paprocki |
Acclaim |
Wrestling |
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Graphics: 6 |
Sound: 6 |
Gameplay: 4 |
Overall: 4 |
Chances are that if you were a pro wrestling fan back in the mid-80's, Vince McMahon's Wrestlemania caught your attention. Actually, it still does today after 20 years. Acquiring the proper license, Acclaim was quick to capitalize on the growing popularity with the first ever WWF game, appropriately titled "Wrestlemania."
"Wrestlemania" has never entered the hall of video game fame for a few simple reasons. First, winning a match doesn't take much thought. Trapping and pummeling your helpless opponent in a corner is all it really takes. Should the computer AI figure out an escape plan, all they do is waltz around the ring like they have a major concussion. Punching and kicking are the only real maneuvers at the player's disposal as well. No grappling, save for a body slam by pressing both buttons together, is present. You can climb the front ropes, but not the back. Finally, you can run and certain wrestlers may have a dropkick of some kind. You can't even leave the ring. Should either a friend or, embarrassingly, the AI, knock down your energy bar, power-ups occasionally pass by at the top of the ring. Each wrestler has one made for them and only them. No one else can benefit from anything except their specific power-up. Once a beating has been administered, the sore wrestler will begin to blink red, giving them a brief boost of power to try and mount a comeback. Since even getting up after being knocked down is a challenge, a comeback is nothing more than a pleasant thought.
With a few years of development time between this and Nintendo's own "Pro Wrestling," one should logically expect "Wrestlemania" to improve upon that classic. It obviously didn't happen, and it wouldn't get much better in later WWF games on the console either. This is a game that barely even represents the sport it's trying to emulate.
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