War of the Worlds |
LGX6100 |
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Review by Matt Paprocki |
Gameloft |
Shooter |
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Graphics: 9 |
Sound: 4 |
Gameplay: 7 |
Overall: 7 |
![]() Controlling the tri-pods from the film, players don't directly control the alien invasion. The screen scrolls automatically. What they do is aim (and move slightly left or right to avoid bombs). The aiming reticule is the key component, arcing in front of the ship for a full range of fire. Armed forces approach from the right and from there, it's a matter of wailing away on the default button to blow them away. Tilting the pods head is a slow maneuver. In later levels, it's even worse as the onslaught from the humans picks up. Implemented to make that bearable is a combo system. By shooting the proper object, chains can occur, requiring only a single shot to bring down an entire fleet of adversaries. The feeling of accomplishment is wonderful. ![]() There are other issues too, like the constantly ticking down timer. This, like the rest of the game, doesn't come into play until later but when it does, winning is almost impossible. Bosses hide their weaknesses for at least 15 seconds off screen, and that's unacceptable. It's by no means the player's fault if they lose, and doing so requires a repeat of the level. ![]() There's probably more to this one than most people will realize. You can do more than just aim and shoot, and it takes some time to figure that out. It needs a chance, and if it can grab hold early, War of the Worlds will stay on your phone. It's an admirable attempt at making a movie-based game like this work on such a small medium, and a download will reveal a flawed shooter that remains entertaining, albeit repetitive. |