World Class Baseball |
TurboGrafx-16 |
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Review by Matt Paprocki |
NEC |
Sports |
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Graphics: 6 |
Sound: 5 |
Gameplay: 5 |
Overall: 5 |
There are reasons why video sports games are better than the real thing. Players don't strike, you're in control, you can fire whomever you want, no steroids, etc. Of course then there are some games that just make you yearn for the real thing. "World Class Baseball" really doesn't do anything different than the games that came before (and in some cases does even less), but it is a tolerable sim that still remains playable, just maybe not that entertaining.
If it becomes too much a problem, you can always call some players up from the minors or re-arrange the roster from the main menu. None of these changes will stay in place when the power is turned off, so make sure adjustments are made before every game. The new group of players can take on exhibition, 2-player versus, and a password based pennant race. The codes are mercifully short, though the trade off is that no stats are saved. Other problems, particularly the AI, hurt this one as well. The computer is clueless on rundowns. I've even managed to have a player on second off the base on a caught fly ball and the opposing team did nothing, not even a throw to the base or a tag. The ball seems to travel awfully slow through the air making what should be a sure double play a disaster.
You could a lot worse than especially considering some of the other sports games on the Turbo. Without any type of a license or major gameplay quirk, this game is no better than just about every other baseball game on the market and it certainly hasn't aged well. Still, is does make for a decent little portable game if you own a Turbo Express, but that's about the only reason to spend some time with it. |