VR Troopers |
Game Gear |
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Review by Matt Paprocki |
Sega |
Fighting |
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Graphics: 9 |
Sound: 6 |
Gameplay: 6 |
Overall: 6 |
![]() The obvious problem is the lack of combos. It's hard to grasp just how this was programmed, and why someone would think this was proper. With the two-button limitation, the developers worked around that with a d-pad combination to create the games most powerful moves. It's a decent system of play, just not one that's very accurate or innovative. This is a fast moving game, and without the graphics engine being as strong as it is, this would have killed this one. Backdrops are simply amazing in their detail and color, challenging even some Genesis games. The small roster of characters sport stunning animation at times, and those hits really connect because of it, non-existent combo system or not. Story mode is typical for the genre, and the three main Troopers are the only choice. In the battle mode, enemies can be selected to slug it out. Some of these make formidable opponents, and their reach becomes difficult to counter or overcome. ![]() Die-hard fighting game fans may find something of interest here, the loose style of play and gorgeous visuals go a long way to create a new experience for fans of the genre. What's new though doesn't always mean improved. On any other console, this would be panned, but on the Game Gear, it almost fits in as a small, easy-to-play forgettable fighter alongside games like Samurai Shodown. |