Virtua Fighter |
32X |
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Review by Matt Paprocki |
Sega |
Fighting |
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Graphics: 7.5 |
Sound: 8.5 |
Gameplay: 9 |
Overall: 8.5 |
![]() As is the norm, players select from one of many different combatants and take them on a quest to win a tournament. The difference here is that this one is in 3-D! Yes, 3-D! Polygons! Maybe this all sounded better 8 years ago, but considering the hardware, it's an outstanding achievement. Many of the same problems that plagued the original Saturn version are present here. Most of the polygons will flicker at least once during the battles and close-ups are NOT a sight you'll be anticipating any time soon. The frame rate is a bit choppier, somewhere in the realm of 15-25 fps. This can cause some issues with the controls as the moves simply aren't as fluid as they once were. Timing those magnificent combo strings will take some practice. A few new camera angles have been included, but you're still better off with the default view.
If you still find yourself meddling with those ridiculous metal clips on a regular basis, then this is a game you must, under all circumstances, purchase immediately. This is even more true for those who don't own a Saturn or will not be collecting CD based games. Go for this one next time you're in the market for 32X games. |