Vice Project Doom

NES

Review by Joe Santulli

American Sammy

Action/Platform

Graphics: 8

Sound: 8

Gameplay: 9

Overall: 9


It was bound to happen. The Ninja Gaiden series was such an innovation that eventually, we were going to see something similar to them. Well, here it is - Vice Project Doom - but the designers threw in a few extras to make this a unique gaming experience.

The plot is rather mysterious, and in an interesting series of cinema intermissions, it unwinds before you. The atmosphere is so movie-like, in fact, that there is a prologue intermission, then a car-chase action scene, then the title. Count on these intermissions at frequent intervals - they describe your next objective in most cases.

There are three different kinds of objectives in the game. The most common is the Ninja Gaiden-style action scenes, where you must jump, shoot, whip, and duck dozens of different enemies. Most of these sections require precision jumps and a fast trigger. A "boss" character could be at the end as well.

The two other sequences are reminiscent of Spy Hunter and Operation: Wolf, respectively. The car-chase scenes are fun and very fast-paced, while the first-person shooting games are rather uninteresting, but do break up the action to a degree. Either way you look at it, enough effort was put into the game to prevent it from getting repetetive.

The controls are as good as you could ask for, and the graphics are pretty impressive, too. The backgrounds in the action scenes continued to amaze me with their detail, level after level. Overall, you can't go wrong with this game. It has everything an action-game lover would ask for.

TIP: To beat the M5 Scorpion (the boss that looks like a tank), duck under the 3 blasts, avoid the falling missiles, then jump up and swing your laser whip at the blue light on top.

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Last updated: Wednesday, December 10, 2003 02:36 PM