Vertical Force |
Virtual Boy |
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Review by Matt Paprocki |
Shooter |
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Graphics: 7 |
Sound: 5 |
Gameplay: 6 |
Overall: 6 |
![]() The meat of the game are the drones that are available to players. Much like R-Type, players can attach a drone to their ship. These can be used as a smart bomb, slam itself into enemies, or just give players an additional firepower source. These can be manually controlled or the computer can take them over letting players concentrate on dodging bullets. The game takes place on 2 levels (high and low) and switching between the these is only a matter of pressing a button. The 3-D effect the Virtual Boy is famous for is used perfectly in this game. 2 weapons and a shield are available to players as upgrades. Each can be powered up 3 times to increase the firepower. Nothing here is truly spectacular and it's all been done before. The same mid-boss appears in every level, each time bringing a new weapon. With the games short length, there's really no reason that there couldn't be more enemies. The end level bosses are also nothing original with basic patterns that any shooter veteran will have no trouble deciphering. The generic music and sound effects don't help the situation either.
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