U.N. Squadron |
Super NES |
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Review by Matt Paprocki |
Capcom |
Shooter |
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Graphics: 9 |
Sound: 8 |
Gameplay: 9 |
Overall: 9 |
![]() Not only is U.N. Squadron a great horizontal shooter in it's own right, and it's in pushed into the classic category by the fact you can purchase extra weapons, new planes, and tackle the missions the way you choose too.. You also have the ability to choose your pilot, and this becomes an essential part of the game. Each of the three pilots available vary in their abilities to repair their planes and how quickly they power up. Repairing your plane is a mandatory feature. Once you've been hit by an enemy, you must avoid being hit again until the plane is fixed up. You can generally take around five hits until you'll permanently be in the danger zone until you beat the stage or take another hit. There are a few power-ups strewn throughout the stages to help you out, but these are always cleverly hidden, never in plain view.
If all of this greatness wasn't enough, the soundtrack ranks amongst Capcom's best. Engrossing is the only word to describe the tunes crammed onto this cart. The sound effects are nothing truly outstanding, although they are in the right place as far as shooters are concerned. Even though it was an early release for the system, this one defies all logic for a game released early in the life of the hardware. The minor slowdown issues aside, this is still one of the best 16-bit shooters of all time. It does everything a shooter needs to do right to become a standard. Those accustomed to the more faster paced SHMUPS of today's consoles may seem a bit underwhelmed by the speed; rest assured they'll quickly learn a harsh lesson. |