Turok Evolution |
GameCube |
||
Review by Matt Paprocki |
Acclaim |
FPS |
|
Graphics: 7 |
Sound: 9 |
Gameplay: 7.5 |
Overall: 7.5 |
Turok has really been a hit or miss series for Acclaim. Getting
a start early on with the N64, Turok: The Dinosaur Hunter was an enjoyable early
FPS for the console. The sequel did quite a bit right with frame rate issues bogging it
down. Rage Wars and the Game Boy versions won't even be mentioned. With the first
128-bit incarnation of the series, Acclaim stays with the roots of the series and provides
a decent upgrade to the struggling franchise.
Players are tossed into a thick forest setting when they begin the single-player campaign, filled with numerous dinosaurs including the small but deadly Compy and the massive Brachiosaur. The enemy also lies in wait from their positions, trying to finish off Tal'set. The AI is a bit weak at times as most of the enemies simply hide behind rocks (not even trying to move if you approach them) or charge. The snipers are highly inaccurate until you get much later in the game, making the first couple of encounters too easy. Not every battle takes place on the ground. A few times during the game, you'll have the opportunity to fly on the back of a Pterodactyl, Star Fox style. These stages are well designed, with the only exception being the fact that you'll sometimes not have a clue where to go, resulting in an instant, unwanted death. There's even a few points where the stages open up allowing for free flight as opposed to just flying on rails. This is some excellent variety, and with work, an entire game could be wrapped around this code.
Very little music is present and it's saved for tense shootouts, mass battles, and other stress-related points in the game. The game does support Dolby Pro-Logic II, so those with the proper set up will be satisfied. Enemies attack from every conceivable angle and so do the effects. Your able to instantly tell where a bullet was fired just from the sound alone. The massive, sprawling levels usually provide a decent challenge, but be prepared to play through them a lot. Like the second game in the series, Seeds of Evil, very few checkpoints are provided in even the largest stages, so dying always take you back to the beginning of the stage. Even more frustrating can be the jumping mechanincs which requires the precision of a 2-D platforming title, something hard to deal with in any FPS. One miss could result in a quick death, sending you yet again to the starting point.
Note: The GameCube version surpasses the other consoles. The Xbox suffers from floaty controls and the same graphical issues. The PS2 has the worst graphics of the three, making it almost unplayable. |