Turmoil |
Atari 2600 |
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Review by Rob "Dire 51" |
20th Cent Fox |
Shooter |
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Graphics: 8 |
Sound: 6 |
Gameplay: 8 |
Overall: 9 |
tur·moil (tūrmoil) n. A state of extreme confusion or agitation; commotion or tumult
You control the ship in the middle of the screen. The box calls it an "intergalactic fighter", but it could be any kind of craft. You manuever up and down in the alleyway in the center of the screen. On both the left and the right are seven tunnels. As you start the game, the tunnels are empty, but not for long. Soon a plethora of bizarre alien vehicles will begin to emerge from the far ends of the tunnels. Your mission: destroy them all! Every so often, a white arrow will emerge from one of the tunnels. You must destroy it immediately, because should it be allowed to cross the screen, it will transform into a tank. The tanks cannot be destroyed unless you are able to blast them from behind. Shooting a tank from the front will only push it back a little - and they do fire back, so watch out. The other alien craft move at varying speeds, and the faster they are, the more points you get for shooting them. From the start, you are limited to moving up and down in the center alley. However, from time to time a Prize will appear at the end of one of the tunnels. You must dart down the tunnel and grab it quickly. If you don't, the Prize will turn into a Supersonic Cannon Ball, which will bounce from one end of the tunnel to the other at an incredibly high rate of speed. Destroy the Supersonic Cannon Ball or risk losing a ship to it.
Now if all of these things only came out one at a time, the game wouldn't be so hard. However, after a few seconds the screen will be full of alien vehicles darting this way and that way. Multiple Prizes will appear, and you must try to grab them as quickly as possible. On top of that, several of the boards are invisible, so all you can see are the alien vehicles and Prizes. Luckily, you do have rapid fire available to you - just hold the button down and go! You can also pause the game by pressing the color/b&w switch, which is somewhat of a novelty when it comes to VCS titles. The graphics are quite good. The alien vehicles, Prizes, and Supersonic Cannon Balls are all imaginatively designed, and they animate quite nicely. There is very little music (just a little ditty that plays at the beginning of each round), and the sound effects consist mostly of cannon fire, the bouncing noise of the Supersonic Cannon Balls, and various sounds emitted by the alien vehicles, as well as a sound that heralds the arrival of the Ghost Ship. Turmoil would be a mess if it didn't have good controls, so luckily it does. The ship is extremely responsive to your commands (move the ship with the stick and press the button to fire), and if you plug a Sega Genesis controller into port one, you'll find that it increases the ability to control your ship, much like in the games Star Wars: The Empire Strikes Back and Star Wars: Return Of The Jedi: Death Star Battle (and a lot of other VCS games, to tell you the truth). Turmoil is quite a frenetic game. It seems to be the prototype for the so-called "manic SHMUPS" that have surfaced in the past few years (think of a SHMUP where you have a lone ship and are besieged by a never-ending stream of bullets - look up the Sega Dreamcast titles Mars Matrix and Giga Wing to see exactly what I'm talking about). There are many proto-SHMUPS on the VCS, and Turmoil is one of the best of them. If you like a lot of fast action and enjoy blasting everything in your path to hell and back, then give it a shot. I guarantee that you won't be disappointed. |