TMNT: Fall of the Foot Clan

Game Boy

Review by Matt Paprocki

Konami

Platform

Graphics: 9

Sound: 9

Gameplay: 7

Overall: 8


1990 was a good year to be a ten year old and even better for a Ninja Turtle loving 10 year old. That year, I specifically remember dressing up in a killer TMNT Halloween costume. Not one of those cheesy plastic, off the shelf ones mind you, oh no. We're talking the hand stitched, expensive, massive, stuffed one made by dear old mom. I can also recall drooling over the screenshots in Nintendo Power of the upcoming Turtles game for the rather new Game Boy. Upon it's release, I played it to death.If I was writing this review then, not only would just about every word be spelled wrong, but I would give the game a 10. Looking back, it's not quite as good, but still holds up quite well 13 years later.

As a side-scrolling platformer, the game works. Though you can take anyone one of the four turtles through the five levels of action, there is no difference between them. The only way to even tell the difference by looking at them is by their weapons. Through the levels, our heroes will be tormented by robotic foot soldiers, mousers, and really big...uh...well...balls. The bosses are ripped right from the comic and TV show and are instantly recognizable. A few hidden bonus stages are included and provide a nice diversion from the action.

Though it was an early release, this is still one of the best looking Game Boy games of all time. The still cinemas look absolutely fantastic and the green guys themselves have never looked better in portable form. The foot soldiers are highly detailed, not to mention huge for a Game Boy sprite. Some flicker ruins the experience at times, but this is a rare occurrence. 

Although the sound effects may be sparse, the music is actually decent. Beyond the theme song we all know and love, most of the music could easily be associated with the TMNT even if you never see the screen. Definitely a rare occurrence on the Game Boy. Kudos goes out to "Ultra/Konami" games.

If there is one thing that completely ruins the game, even before you play the game, it's the level select. Nope, no coded needed. Just pop in the cart right out of the box and there it is. Granted, you won't get the full ending if you don't play through all of the stages, you just have to wonder why the feature was included at all since the game is unbearably easy. The only stage that even seems to put up a fight is the final showdown in the Technodrome, but it's still pretty easy. Oh, and the Konami code can be put in once per game to restore your life. Just pause the game and go for it.

As an overall package, it's hard to fault this game. Actually, for a short trip, it's perfect. You'll breeze through it in no time, but the action is just enough to keep anyone occupied, regardless of their age. Those looking to get their moneys worth will probably be highly disappointed. TMNT fans should have a field day and this is by far the best of the portable turtle games.

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Last updated: Saturday, June 11, 2005 06:34 AM