Timesplitters 2 |
Gamecube |
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Review by Matt Paprocki |
Eidos |
FPS |
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Graphics: 8 |
Sound: 8 |
Gameplay: 9 |
Overall: 9 |
Timesplitters 2 may be a Player's Choice title, but it's one of
the most overlooked games on the Gamecube (and PS2 and Xbox). It's a quick single player
ride extended by incredibly in depth multi-player and a create-a-map feature. It's a game
people will still be playing in a few years, much like the developer's previous effort Goldeneye.![]() Maintaining a solid frame rate, locked at 60 fps, Timesplitters 2 offers some incredible mechanics. Everything feels natural, and your aim is adjusted by the ability to see bullets flying through the air, not a cursor. Destructible environments add to the feeling of power. Enemy AI is fair, and they'll make a few moves to avoid being killed. The models always maintain a simple style, and there's no question everyone involved had fun making this one (you'll spend an entire level trying to take down a pack of ravenous monkeys). ![]() These are some of the most memorable set-ups for a first-person shooter. The staggering amount of characters (earned in single player) and flawlessly balanced attributes make these a joy to play. If by some chance these become boring, the detailed and simple to use map creator continues to expand the life of the game. The only annoyance is targeting. It's an adjustment to say the least. Instead of turning the c-stick to look, it first moves the gun. If you can imagine, think of it as moving your wrist when holding a gun instead of your entire arm. Worse, once you think you've found the spot, it auto centers. This is the same for every gun, from the sniper rifle to the standard pistol. There's no real reason or logic for it, and if you don't have the patience to make the adjustment, you won't keep playing. ![]() |