Time Crisis 2 |
Arcade |
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Review by Matt Paprocki |
Light Gun Game |
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Graphics: 8 |
Sound: 9 |
Gameplay: 9 |
Overall: 8.5 |
![]() The first noticeable change is the amazing feedback the gun gives. The force literally pushes your hand backwards, giving the actual feeling of a gun re-coiling. This adds to the immersion factor of playing on a big screen. The accuracy is uncanny and the innovative foot pedal which allows you to hide behind objects makes a return. This feature alone makes the player want to pump in even more cash as this adds to the realism, something sorely lacking in most gun games. Bigger arcades may feature a dual screen version that makes for some great 2 player action. Smaller units are single screened but this does not hinder the game in any way. Going solo is fun, but with two players blasting away, the game becomes well worth the cash. Graphically, the game holds up well but more powerful home consoles have since surpassed it. Up close, walls turn into a blocky mess and the characters look a little outdated. Otherwise, the environments do their job well and just about everything is destructible. The variety of the enemies is also a plus as this lowers the repetitiveness of the game.
Namco has upped the enemy AI to new heights and has made the game more difficult than the first. Enemies make sure not to stand around in the open to long and find ingenious places to hide themselves before popping out and firing. Players can expect to pump quite a few dollars into this game before defeating the excruciatingly hard bosses. With yet another hit on their hands, Namco has pushed themselves up to the level of arcade gods. While not much has changed since the first one, this is not a bad thing. A home conversion is imminent as the first one was ported quickly, and hopefully this one will be no exception. With a few extra features thrown in, this could be the one and only gun game to get. |