Tiger Woods 06 |
PSP |
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Review by Matt Paprocki |
EA Sports |
Golf |
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Graphics: 9 |
Sound: 8 |
Gameplay: 6 |
Overall: 6 |
![]() The biggest problem is the analog nub of the PSP. If there were any doubts as to its actual analog nature, this will put them to rest. All fairway shots are fine, making it easy to hook or slice, something that was hard to do on the home systems, killing the difficulty every year. The problems on the PSP begin with the aggravating putting system. Ditching the caddy tips, the true analog putting should be the most significant change in the series. The developers had a different idea, offering up a camera to show players exactly where they need the ball to go. That could have ruined the game if there was any chance of accurately determining power. Unfortunately, the nub is so sensitive, it's all but impossible to set the needed strength. Pulling back almost instantly puts this at 100%, and it's only a matter of luck after that. ![]() The Rivals mode is not what was included in the console releases this year. Instead, you'll rank your way up by competing in various challenges set up by the best in the game (past or present). You'll earn cash for everything you do, which can then be applied to either attributes or new items. There is no separation between the two upgrade sections on the PSP yet. That's it aside from a quick stroke, match, skins, or putting challenge game in single player. Since this is not online (unlike EA's other sports titles this year), it doesn't leave much to do once that section is complete. You can still play PSP-to-PSP if someone you know has an additional copy, but the replay value this series usually brings with it isn't included in the usual manner. ![]() |