Tiger Woods 2004 |
N-Gage |
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Review by Matt Paprocki |
EA Sports |
Sports |
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Graphics: 8 |
Sound: 5 |
Gameplay: 8 |
Overall: 8 |
Even if it's missing features, has a terrible frame rate, and doesn't end
up online, the basic golf mechanics of EA's golf franchise always make an enjoyable
outing. The single N-Gage Tiger Woods entry (and only golf game for that matter)
is a success. It has trouble in the area of features, and that's because this is a port of
a Game Boy Advance title
from the same year. ![]() Gameplay is simplistic, and the key to the popularity of the franchise. There's no question the analog swing revolutionized golf games, and while this franchise wasn't the one to invent it (import N64 fans will sing praises of St. Andrews Old Course), it's the one that refined it until it worked. That's fine if the console features an analog stick. The N-Gage doesn't, which means using a simple d-pad that makes it impossible to miss a shot. That's a problem for a series that has consistently failed to provide any sort of a challenge. Needless to say, as it was on the GBA, this game is insanely easy. Putting is even worse. Caddy tips make their appearance, and without the processing power to accurately render the green's variances, you'll use a guideline. This shows the direct path the ball will take. Aside from a few distance putts that may go a little off to the side, you'll one-putt every hole on the five courses (three real, two fantasy). ![]() Sony's Hot Shots series featured the tagline "Golf for the people." While certainly true, EA needs to make people aware this franchise does not follow their usual sports titles. It's quite close to being an entry in their Street series. Knowing that going in, the odd "difficulty" isn't a problem, and aside from minor annoyances this is just as good if not better than the Game Boy Advance version of the same game. |