Tetris |
Game Boy |
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Review by Christopher Coleman |
Nintendo |
Puzzle |
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Graphics: 7 |
Sound: 7 |
Gameplay: 10 |
Overall: 9 |
Is it really necessary to review a game as ubiquitous as Tetris? Well, why not? Being the stunning intellect that I am, I can no doubt impart some new, fresh insights to you hungry readers. Yes, OK, stop laughing. At least I can spell. Tetris is an often frenzied geometric puzzle game. Shapes of various configurations built of individual blocks fall down from the top of the screen, and must be arranged in order to eliminate full lines of blocks. Once a line of blocks disappears, the remaining shapes fall down a line. The game is over when the placed shapes reach the top of the well. How's the Game Boy interpretation? It's iconic. It's what sold the Game Boy to the population of the world. For the longest time, it was the only reason I'd even kept a Game Boy around. Tetris is a great game for a variety of reasons - easy to play but hard to master; develops your hand/eye coordination to great effect; helps you to think fast; getting "in the zone", being able to play by instinct is a terrific feeling, almost like meditation. The graphics aren't exactly spectacular, but they don't need to be. A few Russian touches for atmosphere, including a choice of a few Russian-esque tunes that play in the background, are about all you get. It's possible to choose different difficulty levels, and a couple of game types, including one where some blocks are already placed in the well, and you have to maneuver your shapes around them to clear lines. If you don't already have Tetris for your Game Boy system, you need to get it. It's as simple as that. It's a classic that seems tailor made for the system. |