Supreme Warrior |
32X CD |
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Review by Matt Paprocki |
Digital Pictures |
FMV |
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Graphics: 5 |
Sound: 6 |
Gameplay: 1 |
Overall: 1 |
In order to use the 32X CD, you need three systems, three AC adapters, a
connecting cable, and a composite/RF cable. With all that power, casual gamers not aware
of system specs would suspect top-tier games rivaling even Playstation games. Instead, we
got Supreme Warrior. ![]() To begin, the training session is awful. It gives a brief overview about WHEN to hit, just not HOW to hit. This is a three-button fighter, and most of the moves require the d-pad too. It's confusing, and you're simply given too much to use. Since the timing required is well beyond what a normal human can achieve, even if you do get it down, you'll likely hit with the wrong move. Try blocking and you cover the entire screen is covered with your super-imposed hands. So, what does Supreme Warrior offer? Almost nothing. This might have been mildly entertaining had it been done is a cheesy, campy style. Instead, it takes itself way too seriously, and with the cheap costumes, it's just not what it should be. Oddly, you can select from dubbed Cantonese dialogue, or the original English audio. It should be the other way around. The video quality is a definite improvement over the Sega CD version, but still plagued by compression issues. There are times when opponents look like nothing more then a walking pile of blocks. Cinematics are almost full screen while actual fighting is boxed inside useless graphics that only provide health information. The advertising team made a big deal about this being filmed in Hong Kong, when it could have been New Jersey with these sets and no one would have known the difference. ![]() Is there any reason to play Supreme Warrior? Think of it this way: It makes as much sense to play it as it did to make it in the first place. In case you can't figure that out, it means no. |