Super Sidekicks |
Neo Geo |
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Review by Matt Paprocki |
SNK |
Sports |
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Graphics: 8 |
Sound: 6 |
Gameplay: 7 |
Overall: 7 |
![]() Super Sidekicks is one of those early sports games that concentrates on one thing: Having fun. There's no need to manage teams, substitute players, worry about salaries, or any of that stuff. You've got 2 teams, 2 buttons, and some great speed. It's hardly realistic, but it's instantly playable by even those who either: A. Never played a video game, or B: Those who know little about the sport itself. Teams from around the globe are selectable and you can take them into either tournaments or exhibitions. Another player can also join either mode for some frantic multi-player action. Controls are never more complicated then pass and shoot. This does cause some problems when it comes to switching players as it's done automatically, but with a little patience, you'll get used to it. The view of the field is somewhat limited and some sort of radar may have helped, but an arrow is always above the controlling player to signify where the teams top player is located. These minor issues will only affect those not patient enough to take the time to adjust.
Die-hard soccer fanatics will most likely be disappointed with the games complete lack of depth, but it's hardly meant to be an accurate simulation of the sport. It's an arcade style sports game because, well, it's an arcade game. Scoring goals is also a bit ridiculous at times and it seems the only way to score is to knock the goalie down, regain control, and blast one into the mesh. Whether or not you can live with these design decisions is entirely up to your interest in the sport itself.
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