Super Off-Road |
Super NES |
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Review by Joe Santulli |
Tradewest |
Racing |
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Graphics: 5 |
Sound: 6 |
Gameplay: 5 |
Overall: 5 |
![]() There are a few reasons. First of all, the four-player competition is gone. Not only does the computer take over the two remaining vehicles, but they are unflinchingly the best and worst on the track, respectively. That means that you're going to come in second or third almost all of the time. That certainly takes the competetive edge away from the game, especially when you play solo. Another really good reason is that there are no options whatsoever. You start the game on the same track and continue on and on, every game racing the same sequence of tracks. Although there are 16 different courses in all, some of the best ones don't show up until you've done the earlier ones two or three times. Why is that, I wonder?
You're not going to jump out of a flatbed for Super Off-Road, but it's a good arcade translation that should provide some good two-player competition. |