Super Mario World | Super NES | ||
Review by Harry McIntyre | Nintendo | Platform | |
Graphics: 8 | Sound: 9 | Gameplay: 10 | Overall: 10 |
The
dictionary definition of "Killer-App" would probably read Super
Mario World were it not just a geek's term for a bloody good game. This
game was to SNES what Super Mario Brothers was to NES, the game
that launched
a thousand systems, the one that set the standard for the console from the
start, the game that made people go "f**k me!" and "golly,
that's a handsome looking game" and the game that made young boys
want, nay, NEED the
console. It
is hard to describe something so good and feel you are doing it justice. You
know the parts that make it technically good, the gorgeous graphics and vibrant
colours, the catchy and perfectly suited soundtrack and sound effects,
the huge amount of levels and amount of challenge in finding everything.
You know about the perfect gameplay mechanics, the precision control
that never lets you blame anyone but yourself for failure and the classic
platforming action of Super Mario Brothers mixed with a healthy
dose of puzzles. What
you cant quite put your finger on though is that special something that
ties it all into such a lovely package. The bit you feel you should say in
a review
but you cant put in words. I don't know what it is, but maybe it's the
searching that will bring you back to play this again and again. This is
quite possibly the best video game ever; the nearest I have seen a game
get to perfection. I can't make you buy it but what sort of fool wouldn't
buy near
perfection for $3? |
Last updated: Sunday, June 08, 2003 12:00 AM