Super Duper Sumos |
Game Boy Advance |
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Review by Matt Paprocki |
Midway |
Beat-em-up |
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Graphics: 4 |
Sound: 5 |
Gameplay: 4 |
Overall: 4 |
Bad box art is a given in this industry. Anyone who has had the 'pleasure' of viewing the art for "Mega Man" on the NES or "Dynamite Duke" on the Genesis is well aware of the problems. Disturbing box art, on the other hand, is not quite as common. Need an example? "Super Duper Sumos" on the Game Boy Advance. Depicting three very large men slamming their thong wearing butts together with a green substance exploding from the connecting points, you do NOT want to use your imagination to figure this one out.
In order to beat the game, players must do so all in one setting. The game lets players play through stages they have already beaten, but they cannot move onto another new level using this function. Most of the stages offer nothing new, though a few of the unique boss battles offer some mild fun. Cinemas precede each level to advance what little story has been included. The crude graphics of both the backgrounds and sprites don't help the situation. Limited animation and hardly any detail just barely qualifies this one for the console. Backgrounds are usually comprised of the same basic objects throughout the overly long levels. The sound, coming from the usually strong MusyX technology, is decent but not spectacular. A few voice samples and music that sounds like it's coming from the SNES are the only minor highlights.
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