Super Burnout |
Jaguar |
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Review by Matt Paprocki |
Atari |
Racing |
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Graphics: 9 |
Sound: 8 |
Gameplay: 8 |
Overall: 8 |
![]() The tracks offered to race on are limited in number (a meager six). It's the biggest problem the game has, and if there were any sort of career mode to play with, it would be complete. As it is, the championship mode just offers basic racing through the gauntlet of courses, and that's it. Multi-player is fair, with a decent split-screen viewpoint. Varied statistical attributes on the bikes can drastically change the way the game is played. Controls are spot-on, and taking corners becomes second nature after a few races. It feels natural, even with the arcade-like nature of the game. The giant, hand drawn scaling sprites that litter the sides do seem a little out of place given the hardware, yet help complete the exhilarating sense of speed. That's what makes Super Burnout work, and there's little question that this could make someone nauseated. The view is set low to the asphalt, making an obvious racing line visible and dominant. Memorization doesn't hurt, but the line is enough to make this one easily accessible from the beginning. ![]() It's a shame then that so few people discuss Super Burnout. It's buried in a sea of Road Rash clones, and while there's plenty to admire in that series, Super Burnout is just about racing (not beheading your opponents too). By keeping it simple, the developers put their efforts in this one strictly for racing, and this is the nearly flawless result. This is one of the consoles best titles, without question. |