Sub Rebellion |
PS2 |
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Review by Greg Wilcox |
Irem |
Action |
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Graphics: 7 |
Sound: 9 |
Gameplay: 7 |
Overall: 8 |
![]() Some of you more perceptive types will note the Irem name and submarine theme and immediately think SR is a sequel to In the Hunt, but closer examination reveals otherwise. The game owes a lot more to GCE's excellent Vectrex release, Polar Rescue, as well as Black Ops' great Treasures of the Deep. The closest thing to an In the Hunt reference comes in the way of the stubby sub designs seen throughout the game, and some aspects of certain boss battles. What we have here is a 3D action/shooter where you proceed at your own pace, and where careful exploration is rewarded with some cool bonuses. ![]() The game uses every button on the PS2 controller, and replaying the first few levels a few times is recommended, as the difficulty ramps up fairly quickly. With the default setup, L1 and L2 move you forward and backwards, R1 & R2 up and down. The left analog tilts the nose in any direction, and the right stick is for looking about- pressing it in (R3) gives a quick peek behind you, good for avoiding incoming fire. Tapping the Square button shoots your regular guns (or a machine gun when surfaced), and holding it down sets up a torpedo lock (or missile above ground). Circle surfaces the Chronos (and dives when surfaced), while Triangle fires whichever of the special weapons you've equipped for the mission at hand. Finally, while submerged, the X button activates the cool X-Sonar which displays a quick wireframe pattern of the surrounding area, with enemies and items showing up as differently colored outlines onscreen and on your radarscope. ![]() SR has some fairly large environments, and there's no set way to tackle a particular level. I wouldn't recommend a full frontal arcade assault, though- you'll simply get blown out of the sea like the shark in Jaws. Each level has more than enough enemy subs to keep you busy, plus a boss that shows up at a set point in each stage. Here's where more strategy comes in, if you're trying to get a 100% treasure bonus. Some levels have certain tasks that need to be completed, and if you do these before you grab everything, the boss will make its appearance and you'll have to beat it or die and restart the stage. It's also possible to beat the boss and simply go back and play the stage over to uncover everything, if you're so inclined. On the presentation end, Sub Rebellion scores pretty well in the the graphics department. The game doesn't go overboard and push the PS2 in any way, but there are some really cool underwater effects and the subs all animate excellently, with a nice balance of real and arcade physics. The only element that's a bit off are the explosions, which look more like they belong in a space shooter. The music and sound design are cool, and there's a small amount of fuzzy voice acting here and there that'll have you turning up the volume a bit. Overall, there's nothing bad about this game I can see, except that the fact that it's probably going to be ignored by those gamers looking for bigger name fish to land. I say, give Sub Rebellion a shot, and you'll be more than pleasantly surprised at how deep it is (and you won't have to read any more of my lousy underwater puns)... |