Street Fighter Alpha 3 |
Game Boy Advance |
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Review by Matt Paprocki |
Capcom |
Fighting |
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Graphics: 8.5 |
Sound: 4 |
Gameplay: 8 |
Overall: 7.5 |
Crawfish Interactive is dominate in their domain. They are the company
responsible for bringing Street Fighter Alpha to the Game Boy Color, Super SF
II on the Game Boy Advance, and now a miraculous conversion of Street Fighter
Alpha 3. Now, if only there was an arcade joystick for the GBA, we would all be in
heaven.
The lower resolution of the GBA reeks havoc on a few of the sprites, in particular, Sagat. Most of his features are hardly recognizable, but the majority of the characters have been replicated perfectly. It's also shocking to see every single frame of animation flow freely on the small screen. Note that with all of the characters included, only a minute number of backgrounds have been included. It had to be this way, but with everything going on during each bout, the music, simply put, is awful. Most of the tracks sound like Midi's ripped from the internet. The voices and sound effects have all made the transition.
Technically, this is a nearly flawless port. The music isn't that big of a deal as it can turned off, but the control is still too much to handle. Games like this require so much strategy, so many pin-point button presses, that the button layout simply can't handle it. Otherwise, this is a great port. |