Street Fighter II Championship Edition |
Genesis |
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Review by Will Matson |
Capcom |
Fighting |
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Graphics: 8 |
Sound: 6 |
Gameplay: 9 |
Overall: 9 |
Street
Fighter 2: Special Champion Edition was one of the first Capcom games for
a system that was not a Nintendo console. This version of SF2: SCE is not
superior to the Super NES version but it isn't too shabby either.
For starters, the graphics are no match for the SNES but they do still look good. The fighter and background graphics (compared to the SNES) are not noticeable unless you pay close attention. My thinking is that you will be too busy enjoying the game to notice. There is a different introduction for the game, a street fight, which is a nice bonus. The sound is weak, especially the voices. The character voices sound eerily like Bad Dudes for the NES. The voices sound very garbled and sound like a bad microphone or PA system. The music isn't up to par with the SNES version of the game but it does sound a little more like the arcade game. The control is very solid. On the Genesis, SF2: SCE plays more like the arcade because of the 6-button control, as opposed to the SNES control, which had the shoulder buttons. Overall, the Genesis control allows easier access to the buttons and is a more comfortable experience overall. For features, the Genesis version offers both Champion and Turbo modes, despite having the Champion tag). The best part is that the Sega version offered the Turbo mode without the use of a complicated code (required to access Turbo speed on the SNES cart). Additionally, the Genesis version contains a Group battle (perhaps the reason for the 'Special' tag?), which is nowhere to found on the SNES version, though it would later be incorporated for the SNES Super Street Fighter 2 game.
Winning
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