Star Wars: The Arcade Game |
Atari 5200 |
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Review by Clint Dyer |
Parker Bros |
Arcade |
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Graphics: 6 |
Sound: 8 |
Gameplay: 7 |
Overall: 7 |
Level 1: You control Luke’s X-Wing while you try to shoot down Tie fighters to gain access to the surface of the Death Star. You start the game with 9 shields, lose ‘em and the game is over. The Tie Fighters, at first, move and fire slowly and in later levels, the action gets faster and more furious and you find yourself fighting to save your precious shields. The action, however in this version never gets quite as fast and furious as the arcade game. The control in this level of the game is decent enough. The cursor moves around quickly and I never found myself not being able to get to the bullets shot at me. Speaking of which, the bullets in this level are incredibly weak compared to the arcade game. They are just tiny blobs of something coming at you. When they get to a certain point, they hit you, you can’t get away from them, only shoot them. The point at which they hit you doesn’t make much sense at all. They seem to be too small to really be close to hitting you, and throughout the 3 levels, this is the biggest problem. Unlike the arcade game, where the enemies stick around and fly into the Death Star, the enemies just disappear when the Death Star comes on the screen and then the next level "loads", which, by the way is a rather long time. The level, overall however is a lot of fun and is fast enough to make your hands sweat, which is, in the long run, all a gamer could ask for. Level 2: The object in this level is to hit all the tower tops while avoiding blasts from the ground. The arcade game also had turrets on the ground that shot at you, and they are removed from this version, though the shots still come, apparently from hidden turrets in the ground. There are a few problems with this level as well. The towers are incredibly choppy. There are 3, maybe 4 "frames" of animation until they get past you or hit you. Again, the towers don’t appear to be close enough to hit you, but they do and it really detracts from your task of shooting the tops off of them. After about 2 or 3 levels, I just gave up shooting at the tops and tried to hit the shots coming at me. This level would probably be more fun if the towers had a couple more frames of animation and got a bit bigger before they hit you, allowing you more of a chance to hit the tower tops. The level, after a while (maybe 2 times through?) ends and the next level "loads", this time it’s a little less of a wait. Level 3: Here, the object is to avoid hitting the beams and blasts coming at you in the trench on the Death Star’s surface. The arcade version had turrets on the walls that you could shoot, and this version has those invisible, non-hittable turrets. The beams are, much less choppy than the towers, but some choppy animation can still be seen. At the end of this level, you have to push the fire button at the correct time to blow up the Death Star once and for all. Er, until you do it again in the next level (the Empire does indeed build fast, don’t they?!). This last task is a much more difficult one, since the spot that you have to hit appears and shows maybe 3 or 4 frames of animation, then is gone. It’s much more difficult to hit than the arcade version, though certainly not impossible All these bad points may sound like I don’t like the game. Nothing could be farther from the truth. I DO like it. I like it a lot and will play it over almost all other 5200 games. But, the points mentioned above do definitely distract from the game and should, as I have done be noted. Some of these problems may be due to the limited power of the 5200. I honestly don’t know. Either way, it doesn’t make much of a difference, because a distraction is a distraction, no matter it be from system limitations or bad programming. I would, however, definitely suggest picking up this title and giving it a LOT of plays. Just don’t expect a perfect arcade translation! May the yada, yada, yada, yada, yada. (like you don’t know the saying)! |