Star Soldier: Vanishing Earth |
Nintendo 64 |
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Review by Joe Santulli |
Hudson |
Shoot'em-up |
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Graphics: 6 |
Sound: 7 |
Gameplay: 4 |
Overall: 4 |
What
is it that makes a space shooter great? I'll answer that for ya. Besides the usual
graphics, sound, gameplay, etc. it is that MOMENT when youve successfully navigated
through a level and have accumulated the maximum power-up level, and are ready to
challenge the boss. The Soldier series from Hudson is an 8/16-bit classic tale: Star Soldier (NES), Super Star Soldier, and Soldier Blade (both TG-16 games) are arguably the defining titles of the shooter era, which to me was 1986-1991. But when Hudson put together their 1998 update for the classic series, they left out not only the important elements that make ANY game fun, they also removed the single most important element to shooters: there are none of those power-up high MOMENTS here. In
fact, you could almost say the power-up system doesnt even exist. You start with one
of three ships, each of which has its own weapons. You can increase the firepower of each
ship as a level progresses, but to tell the truth, youll hardly notice the
difference between level two, three, and four
and the super weapons have just one
level of power. You cant change ships mid-way through the game, and you cant
switch weapons. The overall gameplay itself reminds me of the Sega CD title Silpheed, with its fake 3D backgrounds and real 2D action. That was a novelty at the time, and does nothing to help this game. The game is also way too short and too easy, and thats very unlike the Soldier series. On the positive side, the music and voices are excellent. There are also hidden forks in the road, if you will, that lead to alternate areas of several of the levels. Lets just pretend this never happened. |