SSX On Tour |
PS2 |
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Review by Matt Paprocki |
EA Sports Big |
Extreme Sports |
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Graphics: 8 |
Sound: 8 |
Gameplay: 6 |
Overall: 6 |
SSX saved the Playstation 2 at launch. Littered with forgettable
software, the first EA Big title made the console worth owning, and later, so did SSX
Tricky/SSX 3. With SSX On Tour, the series has become lost. It's a mixture
of various concepts stolen from other EA games. Its still plays fine, but it's lost what
made SSX SSX in the first place.![]() The same goes for the lifeless courses. Somewhat mimicking SSX 3, these are combined into various different experiences. Certain sections are passed off for new levels and there's little distinction between them. As time goes by, the entire roster of ramps, jumps, and shortcuts takes on a familiar feel. Challenges tend to run long, well into the 15-minute range, and if failed, you'll need to do it all over again. It's aggravating and repetitive even though there's more available than the series highlight in Tricky. It's a cheap way to extend the game's lifespan, and this is apparently supposed to make up for the deletion of online play. Collision is also a problem. Trees litter the course, picking off even the slightest errant jump. It's far less forgiving than it has been. It doesn't do much for a game based quite a bit on taking chances to find the shortcuts necessary to defeat the ridiculous AI. It always has the advantage, and the aggressive nature of the opponents means a cheap knockdown at the finish line is ridiculously common. ![]() The character creation system and earned money is too close to Tiger Woods, though nowhere near as in-depth. Need for Speed fans will recognize the "escape the ski patrol" challenges. Xbox Amped players will find the world ranking feature oddly familiar. Other missions are just flat out terrible, including a "collect-the-items" one that doesn't work because of the touchy controls. Of course, those same controls do a fine job when actually snowboarding, or if you prefer, skiing. The latter adds nothing to the game other than a new trick set, performed the same way as the ones on boards. The trick system is still the best on the market, and satisfaction of ramping up a massive score on just a few meager tricks is wonderful. This is definitely designed for the PS2, using the four shoulder buttons completely. Turning and taking a tight corner is also preserved, adding to the sense of speed. ![]() It's easy to say this is the worst of the four home console versions of the game. The changes to the formula are desperate, and it feels that way as you dive deeper into it. On Tour's attempts at freshness have changed the core of what made the series so appealing in the first place. Even though the basic gameplay remains some of the best on the market, everything that surrounds it is disappointing. |