Spinmaster |
Neo Geo |
||
Review by Matt Paprocki |
Data East |
Platform |
|
Graphics: 8 |
Sound: 6 |
Gameplay: 7 |
Overall: 7 |
![]() The 2 lead characters, also featured in Dashin' Desperado's on the Genesis, fight their way through 5 levels trying to save the standard kidnapped chick. Yo-yo's provide the standard weaponry but upgrades come in the form of icicles, fireballs, dual shurikens, and bombs. Certain weapons can be fired in all 8 directions, others only 4. The standard attack can also be powered up by holding down the button, but you'll be much better off jamming C in a pinch when bombs are available. Your also allowed a slide maneuver, but there are very few instances when it actually comes in handy. Though very little scaling or rotation is used, this is a great looking game. Every available color the Geo can put out at once is used and the character sprites are quite large for a platformer. Some of the water animation is outstanding and even the largest bosses have numerous frames of animation. It's a cryin' shame that the sound effects and sub-par music drag it down a notch.
This is the middle-of-the-road platformer on the Geo. It looks and plays better than Blues Journey, but is simply generic when compared to Magician Lord. It's not a bad game when offered for a reasonable price, but don't expect a mind blowing experience, especially when the entire thing can be beaten on your first play-through. |