Spider-Man: Web of Fire |
32X |
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Review by Matt Paprocki |
Acclaim |
Platform/Fighting |
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Graphics: 7.5 |
Sound: 4 |
Gameplay: 8 |
Overall: 8 |
![]() There's a mysterious laser-web hanging over the city, locking everyone inside. As usual, it's up to Spidey to figure out who's behind this evil deed. At its heart, the game is a standard platformer mixed in with a hint of Final Fight. Thanks to its decent looks and solid gameplay, it does rise above the level of mediocrity that so many licensed games fall into. Spider-Man controls well, but his speed is a bit on the ridiculous side, especially when he hits full stride. The levels are designed fairly, but a few are a bit overlong. This is made even worse by the fact should you die, you'll be taken all the way back to the beginning of the level, regardless of how much ground you've covered. Should things get a bit rough, you have the ability to call in Daredevil (after you've rescued him in the first stage) to help you out and hopefully calm things down. Our hero's arsenal includes standard three-hit punching combos, jump kicks, and of course, web-slinging. Enemies range from the standard thug to mechanized assailants with enormous power.
Sound effects are sparse and unfortunately don't drown out the awful, grating music. The meager sound-chip inside the small console proves that it's truly worthless on nearly every level. Definitely not a game you'll be showing off your stereo with. Even with the overly hard difficulty level, this is easily one of the best Spider-Man games to date, only second best to the recent 3-D incarnations of the super-hero. If you can deal with the irritating music and sometimes floaty controls you'll be quite pleased with this one... but it's still not worth $100 from a gameplay standpoint. |