Sonic Jam |
Game.com |
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Review by Matt Paprocki |
Tiger |
Action |
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Graphics: 4 |
Sound: 3 |
Gameplay: 3 |
Overall: 4 |
What happens when Sonic gets translated to a console
that doesn't support "blast processing?" Simple. Sonic loses something...
actually, he loses alot. It's just minor stuff really. You know, like that whole
speed thing that made the Sonic series fun in the first place? Oh, and those
great, cartoon styled worlds? Those are gone too. The brilliantly designed levels
aren't so, well, brilliantly designed anymore, and the game loses it's entire personality.
The sparse graphics are hardly worth writing about. Aside from a few flowers and clouds, the backgrounds are void of detail. A few of Sonic's animations have made the transition, but they're hardly noticeable due to the blurring of the screen. Enemies are easily missed due to the same problem resulting in a few uncalled for deaths. The programming wasn't cleaned up to avoid slowdown. The sound effects have been digitized from the console versions giving them an authentic yet scratchy quality. The music is nothing more than a few bleeps at different frequencies put together to sound like music. Definitely a step down from the memorable tunes on the Genesis.
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