Snoopy's Magic Show |
Game Boy |
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Review by Christopher Coleman |
Kemco |
Puzzle |
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Graphics: 5 |
Sound: 7 |
Gameplay: 9 |
Overall: 8 |
I present to you a candidate for most tenuous license ever - here's some
of the box description: "As legendary magician Snoopy the Great, you must rescue your
assistant Woodstock when his attempt to perform the dangerous Magic Ball Trick goes out of
control. Magic balls are on the attack and even Woodstock has been multiplied by the
runaway spell."![]() Once you finish a screen, you get a free life, and bonus points for however much time is left. Losing all your lives on a screen gives you the chance either to continue, or to get a password for that level, so you can continue from that point in the future. The game's great - not overly taxing mentally and enough reflexes required to dodge the Magic Balls to keep you on your toes, but without being difficult enough to put you into a murderous rage. It's a shame that Kemco felt the game had to be tied to Snoopy to sell, but it doesn't matter - the game's still well worth some of your time. There's also a two-player link up mode where you can compete on each screen to see who finishes it first, but I didn't have the capability to try it. According to the manual, touching each other causes life loss as well as the bouncing balls, so it could be quite frenetic. Someone come visit me with a second cart and we'll try it! |