Smart Bomb |
PSP |
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Review by Matt Paprocki |
Eidos |
Puzzle |
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Graphics: 6 |
Sound: 5 |
Gameplay: 3 |
Overall: 3 |
Smart Bomb fall in line with those games that have a decent
idea, variety, and a potentially great premise. Unfortunately, it doesn't use any of that
effectively enough to call it a great game. It's actually a frustrating disaster that only
makes you wish it had done things properly.![]() If it weren't for the cheaply constructed cinematics, you would never even realize that you're dealing with explosives. The games vary, from rolling balls around to put them where they belong to moving a gear into position to start a fan. None of these manages to be original. It's simple enough, and if there were no time limit, there wouldn't be any problem. The developers had a different idea. Instead of maybe just trying to compete for a few different awards, they've put in a ridiculously fast timer, and once you miss, you need to go through the loading times, which can be longer than the time allotted to complete the puzzle. There's no leeway here to work with. The puzzles start easy enough (without a decent tutorial present), and not long into the game, they require a ridiculous IQ. ![]() This is a title that suffers from countless tiny flaws that turn into a huge one: It's not fun. Video games should relieve stress. That's the opposite of what Smart Bomb does. There's nothing wrong with a collection of mini games. There IS something wrong with a collection of mini games that make you wish the PSP didn't cost $250 so you could toss it against a wall. |