Fun. If I could only use one word to describe Sly
Cooper, it would definitely be fun. As one of an onslaught of platformer titles as of
late, Sly Cooper stands out not only because of its excellent cel-shaded graphics,
but also its excellent character design, variety, pacing and story. While most games
are content to leave you with some half-ass quest or motive, Sly Coopers storyline
is well-scripted and far surpasses most modern cartoons. As a cane-wielding orphaned
raccoon from a long line of thieves, you are on a quest to retrieve your familys
prized collection of thieving techniques, the Thievius Raccoonus, from the Fiendish
Five, who stole the book when Sly was just a wee raccoon. With the aid of two
sidekicks, the genius Bentley (a turtle) and the rather goofy (in a good way) Murray (a
hippopotamus), you travel to five distinctive locales to take on each member of the
Fiendish Five and retrieve your family heirloom. Like Capcoms Maximo before it,
each of these five worlds consists of a hub level, which you are free to explore, and
within these hubs, portals to each worlds levels. In most levels you will find
bottles containing clues, find the specified amount and Bentley will crack a code you can
use on that stages safe, earning you a new page from the Thievius Raccoonus, which
usually means a new move! Learning new moves in most levels helps to keep things fresh and
makes you feel like youre constantly accomplishing your goal. Fun and unique
mini-games are scattered throughout each of the five worlds, giving you a break from the
standard hop n bop fare by racing, collecting treasure chests in a submarine,
and manning (or would it be raccooning?) a gun turret, just to name a few. The
boss battles are fun and challenging, especially Ms. Rubys
voodoo-simon-says boss battle, in which Ms. Ruby throws voodoo attacks (a
specific button), and where youve got to respond by tapping the corresponding button
to the rhythm (think Parappa), very creative stuff for a platformer. Most of the bosses
follow the old-school boss pattern, meaning youve got to find their weak point and
exploit it, all the while dodging their attacks.
No amount of screenshots can do this game justice until you
actually see it in motion, for it is a sight to behold. Sly Cooper is as close as
Ive seen any game come to presenting itself as a playable cartoon, and Sly himself
is just so well-animated that even controlling him and doing elaborate maneuvers (such as
the slow-motion double jump) is as fun to watch as it is to control. Slowdown can bog
things down at times, and cause the graphics to display some of the trademark ps2
jaggies that plagued many of the systems first-generation games. Instances of
this arent too often, but often enough for it to be a minor annoyance. Sucker Punch
also nailed the cutscenes between world by creating a truly unique art style that
resembles a comic book to move the storyline along. The characters in Sly are interesting,
and could probably even support their own cartoon or merchandising (hint, hint Sony). The
characters are diverse, yet work together well as a team (sort of like the A-Team, only
not), and the bosses are each unique with their own themed world and set of baddies.
The music changes from world to world, but it always manages to perfectly match the
surrounding environment, such as the spooky theme present in Ms. Rubys voodoo-themed
world. One nice touch is how the music almost mutes itself when you are sneaking, giving
you a feeling of concentration while Sly is maneuvering his way along a ledge or sneaking
up on a baddie. The voice acting is very cartoon-esque, giving each character a
distinctive voice thats very fitting of their personality. Slys voice acting
is particularly well done, and comes across just as I imagine Sucker Punch envisioned him,
smooth and confident, not unlike James Bond or Solid Snake.
Everything in Sly Cooper comes together to create a very
enjoyable platforming experience, its just a blast to play. Sony has a great
franchise character and potential mascot here, and heres hoping they pursue it (the
ending hinted at a sequel, please deliver!). Directors commentary and some behind
the scenes footage are available if youre hardcore enough to complete each level
within the Master Thief Sprint time (which is WAY harder than it sounds). Were
it not for the spots of slowdown, I would probably give this classic a perfect score, but
as it is Im giving it a very respectable 9.
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