Skeleton |
Atari 2600 |
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Review by Review Contest 2003! |
Self-Published |
Adventure |
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Graphics: ? |
Sound: ? |
Gameplay: ? |
Overall: ? |
You are in a maze of twisty passages, all alike. Your
situation is grave (pun intended) as you hear faint footsteps. Is this a dream? To your
horror, you discover the source of the footsteps is a Skeleton. Blast it quick with you
Undead Disintegrator (UD). More footstep follow, what the..!?!?! You start to think, who
is the hunted and who is the hunter.
Skeleton is a unique title in that sound plays an important role in the game. The skeletons footsteps get louder as it gets closer. Sounds familiar, right? (Remember Escape form the Mind Master?) If you have the ability to modify your Atari 2600 such that it outputs two sound channels (some call it stereo, but it really isnt), you can hear the skeleton on the right or left of you. Yep, you heard me right, so bust out those soldering irons and get to work and mod your Atari. In addition, there is also a motion sensor which shows what direction the skeleton is relative to your current position. My impressions of the graphics are mixed. The 3D maze effect isnt as nice as those found in Escape from the Mind Master, but the 3D effect is certainly better than Crypts of Chaos and are on par with another 2600 game called Tunnel Runner. The skeleton is very well done with nice 3D scaling effects as it moves towards/away from you in the hallways. The manual is very well done as well with some nifty artwork. In the end, it is the sound that makes this game unique. AND, if there ever was a scary Atari 2600 game, this would be it. So turn up the sound, turn down the lights and enjoy this game. Perhaps put on Disneys Sounds of Halloween playing in the background to set the mood and you are set for an evening of Atari 2600 gaming pleasure. As I understand it, both Atari Age and Packrat videogames now offer this title. |