Shinobi |
Game Gear |
||
Review by Matt Paprocki |
Sega |
Platform |
|
Graphics: 7 |
Sound: 10 |
Gameplay: 8 |
Overall: 9 |
Music can truly make a video game. Not just make it better; it can be an
integral part of the game. Case in point: Shinobi. So few Game Gear games have
soundtracks that just make you want to continue on through the game, but Yuzo Koshiro
pulled off a small miracle here. The gameplay isn't that bad either.
Each level is accompanied by a specific theme, each of them great enough to fall into the classic category. This is truly important as this game is BRUTALLY hard and sometimes your only incentive is to hear Yuzo's music once more. Even if you complete the first four stages, the fifth and final one (split into countless smaller segments) is cheap enough at times to fling the portable into a wall. Still, the music keeps right on going, pulling you into the game for "just one more turn." Even the graphics, though occasionally riddled with annoying flicker, help bring the entire package together. Certain stages are littered with outstanding color and Musashi looks very close to his larger console partner. The only real problem is that you'll occasionally be stuck on a ledge and not be able to see if it's safe to drop, but these instances hardly effect the overall package. Quality platformers really were a rare breed back in the days of Shinobi. So many cheap licensed games, failed attempts at new mascots, and a general lack of originality really pulled the entire genre down a notch or two. Hence why it's so refreshing to be treated to a game like Shinobi. The insane difficulty level may put off a few "less than seasoned" gamers, but every time you play, you'll get just a hint farther. Oh, and it's one of the few Game Gear games where using headphones is tolerable. Just want some of the tunes? Hold up and 2 at the titles screen and press start. |