Shenmue |
Dreamcast |
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Review by Matt Paprocki |
Sega |
RPG |
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Graphics: 9 |
Sound: 8 |
Gameplay: 5 |
Overall: 5 |
![]() Following the story of a young Ryo who witnessed his father die at the hands of a mysterious attacker, it's up to him to find out who this person was and of course, why it all happened. Unfortunately, finding this out requires talking to hundreds of people and getting a few clues to guide you. A majority of the residents simply don't have a clue and give the same generic answer. The process of finding the right people requires hours of tedious walking through towns at the right time of day and actually finding the correct people. While a most of the game is extremely boring, there is some action and some shocking
realism strewn throughout. Action scenes are played either through a Dragon's Lair
like sequence of commands or through a simplified version of the Virtua Fighter
engine. The physics are unheard of in these scenarios, but they are too far apart to save
the game. Some of the repetitious tasks can be broken up however by stopping in the arcade
for a quick game of darts or Space Harrier. Also, don't forget the vending
machines that have small collectibles in them. While the effort (and budget) is very evident, this game proves only one thing; real life doesn't translate well into a video game, no matter how ambitious it may be. While definitely a game that is easy on the eyes, the methodical pace will be enough for most people to turn towards more fast paced, and enjoyable, style of gameplay. |